When you lose, you reset back at the start with a basic deck and try again, with some slight differences in the map and the available encounters each time. You begin each run by choosing a path on a simple map and working your way through encounters, collecting cards as you go to add to your deck. Rogue Mage is just a roguelike card game, virtually indistinguishable from the dozens of roguelike card games we’ve already seen. Related: The Witcher 3 Is The Perfect Allegory For Otherness Unfortunately, there’s just no comparison here. It’s still the best blend of RPG and CCG I’ve seen, and it’s hard not to hold Rogue Mage to that same standard. Thronebreaker starts you with a basic deck that grows over time as you learn more about the system, and it rewards you for discovering ways to overcome the unique mechanics that appear in almost every encounter. It managed to eliminate the complexity of regular Gwent deck building, which is both wide open to possibilities and extremely narrow within the meta, at the same time. I’m a huge fan of Thronebreaker’s story and puzzle-like battles.
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